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Admiral IceBlock
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Posted - 2006.05.28 12:06:00 -
[1]
150mm Railgun 12km 250mm Railgun 24km 425mm Railgun 48km
I suggest that we use the modifier of Small Railgun instead of just multiply by 2. This means that the new 425mm Railgun would be 36km.
Why do I even talk about such a change? Because I think that the range on Weapons are a bit unbalanced. A Cruiser basicly can go within 10km of a Battleship to avoid its guns, that is why most Cruiser setupts consist of MWD and short range guns. If ranges of large weapons is reduced, their tracking has to be changed too to fitt their new ranges, and then have to make the tracking better on the large weapons.
By doing this we also balance it more towards Warp Disruptor ranges and such.
It is okay that a Cruiser can avoif the weapons of battleship, but not to the degree that it is now. Now days any smaller ship is safe close range. Medium guns like Dual 250mm is useless against them because all the Cruiser guns can be used within 10km quite effectively compared to how Battleship weapons perform.
Also another concern is Missiles. The explosion should be changed, as doing 9,6 damage to a frigate sized ship is pathetic. Maybe increase it so it is at least 20 damage, to give the Raven some chance at least.
Im at work now so I am bored. This post probably can make no sense at all, so bare(sp?) with me please..
Basicly I just want a change that favours the battleship, especially now as the NOSFERATU NERF IS COMING!
"We brake for nobody"
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Admiral IceBlock
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Posted - 2006.05.28 12:24:00 -
[2]
Originally by: Von Driesel most of the cruisers die while trying to get under my guns range. and if they not die it means that you did something wrong or they were just smarter then you .
Well then, imagine a Cruiser coming out of warp 20km away from you and you are fitted with Megabeams or 425mm Railguns? What you gonna?
"We brake for nobody"
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Admiral IceBlock
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Posted - 2006.05.28 12:29:00 -
[3]
I dont want them to be Solo PWNMOBILES, but that rule should also apply to other ships, and in this case smaller ships - Cruisers, HAC's and frigates. They should not be solo PWNMOBILES versus battleships agree?
"We brake for nobody"
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Admiral IceBlock
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Posted - 2006.05.28 12:40:00 -
[4]
Hey, lets forget what I wrote when I started this thread. Just apply a armor/shield harden factor that takes into account of the weapons bullets. So sma°ll charges equals 25% damage on battleship armor, medium charges equals 50% and large charges equals 100%. YAY
"We brake for nobody"
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Admiral IceBlock
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Posted - 2006.05.28 17:03:00 -
[5]
Originally by: Zekk Pacus
Originally by: Admiral IceBlock
Originally by: Von Driesel most of the cruisers die while trying to get under my guns range. and if they not die it means that you did something wrong or they were just smarter then you .
Well then, imagine a Cruiser coming out of warp 20km away from you and you are fitted with Megabeams or 425mm Railguns? What you gonna?
You're going to one-volley him and pop him to death before he moves. And if he's flying straight at you it's still a target you can hit.
No your not? One volley a Cruiser is not as easy as a industrials... 
"We brake for nobody"
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Admiral IceBlock
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Posted - 2006.05.28 17:04:00 -
[6]
Originally by: Zekk Pacus This is true, but there are so many ways to stop small ships at close range with battleships. NOS, web, heavy drones, smartbombs. SUPPORT.
Solution - get friends.
NOS is getting nerfed. Webifier sure. Smartbombs, they are truly smart. Heavy Drones, they can be killed?
Solution to Cruisers wanting to take Battleships - Get friends...
"We brake for nobody"
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